Turns out, in an amazing twist, the people who were helping you have turned on you, and forced the ever-friendly old man Samuel to spike your drink and kill you!
They now intend to heavily influence Emily’s reign and turn in your dead corpse for the prize money. Luckily for you however, after they finish gloating over your body, they leave before you are confirmed dead.
Samuel reveals to you that he only put in half the poison, to keep you alive (just), and takes you away to set you adrift in the Flooded District. You are then picked up by assassins, which you see between slipping in and out of consciousness, till you finally meet Daud- the man who killed the Empress. He proceeds to throw all your stuff down a hole and you get knocked out. Fun. Here you were thinking this was going to be a short game.
You wake up in a poorly made cage with a rat and a rat tunnel for you to go down, or some bricks to throw at the top of the cage. That the professional assassins made from some brittle wood. They aren’t very good assassins.
So, you escape, and embark on a long, infuriating journey to go deal with Daud. Once you FINALLY get there, you can either kill him or steal his stuff and leave him alone. After stealing his stuff/murdering him you head to your previous HQ to murder/not murder those who betrayed you and save Emily.
When you get there, you meet with one of the maids, who tells you what happened. The guys told all the staff they were getting a reward.
The reward of death!
Though if you went pacifist, and if you saved Callista’s uncle, she doesn’t die. Yay. Two other people do though. Another maid is hiding in the tower where Emily was kept, and tells you to contact Samuel using a flare once everyone is dealt with.
You use the open window that all the masses of guards know nothing about and didn’t check for to talk to Anton and Pierro who have trapped themselves inside there, and tell you that there is a contraption on the roof that can either kill everyone or knock them all out. All you have to do is find some instructions for the machine then take a whale oil tank up to the machine and watch the magic happen.
Then you go search for the information about where the guys took Emily so you can go murder/not murder them. Signal Samuel, then go to find and take your revenge!
Yes, that’s right, there’s more! Here’s part 2 of our Dishonored Overview!
You wake up and your next mission is set, as you must find a guy, who knows a guy, who helps this guy bug all these other guys, a.k.a. the royal physician, or as most players know him, the guy who makes the health potions and terrible paintings. Speaking of which, he painted the guy/gal who is helping find Lord Regent.
It’s a cool level, as you must do is infiltrate a fortress. You work your way towards your victim, turn off the lights, kidnap the guy and escape. Done. Easy. Sleep now.
You wake up, the royal physician is cranky, so you’ve got to give him his bottle of fancy booze that you have to buy from Pierro. So, you go look for Pierro and– wait, Pierro, what are you doing? Excuse me, how dare you snoop on poor maid no.3! That’s just rude sir! Rude! Moving on. You buy the stuff, give it to the royal physician and learn that the person who is backing the Lord Reagent’s greenlight project is Lady Boyle! Only problem is there are 3 Lady Boyles and even the guy doesn’t know which one it is, as he painted her from behind, the creep.
So, you now must invade their party, where they will all be dressed the same, but in different colours. Easy, right? At this point you’re probably saying, “oh, I watched a walkthrough on this, I know exactly which Boyle it is!”
Nope, because in each playthrough, the Lady Boyle you must eliminate is different!
Here’s a little factoid: that mission got a lot of positive feedback, and inspired one of the levels in Dishonored 2! The premise of it is that you can either ruin the party OR blend in. It’s great. And, of course, there’s the usual stuff, side missions, opportunities, lethal and non-lethal methods. The non-lethal method is great, because you just hand her over to a creeper (probably) and the lucky woman gets to spend the rest of her life with him. Forever. Isolated. Alone. Fun!
After coming back from a night of either not drinking or heavily drinking (you can play any way in Dishonored, Corvo ain’t no lightweight) you are finally ready to take down the Lord Reagent. His reign has been a long one, but it is time he met the end of your blade.
So, you enter the level as you did at the start of the game, but this time the entire tower is slightly harder to get into. There’s a lot of security, and depending if you went high or low chaos, the Lord Reagent could be in a multitude of places.
Anyway, the non-lethal method has you talking to a guy in a broadcasting tower, stealing an audiograph and giving it back to the guy in the broadcasting tower, then leaving the tower to see the Reagent taken away by ye olde timey police force. Because, y’know, he ordered the death of the Empress. Now all you need to do is escape. Job done!
Back at your HQ, everyone has a toast and you pop off to bed, after a job well done! Wait a minute… what’s… what’s this feeling… I don… fel tooo good-
In light of Dishonored 2 coming out (relatively) recently, I thought I would write a quick overview of one of my favourite games of all time: Dishonored. I also decided I’d make it a super long overview, so that when Fraser comes to edit this, it takes him days. It is an amazing game, and gives you the unique choice of being a psychopathic murderer or a silent creature of the night, knocking out (and then running away from) guards! So, how does the game go? What’s the general story? Well, buckle your seat belts and get ready to read a lot of words about it, because you’re about to read part 1 of 4 of Dishonored: An Overview!
You start of as the royal protector of the Empress and her daughter, Emily. You are back with news from the other nearby cities, to see if they have dealt with the terrible rat plague (wonder where they got that idea) and if they are willing to help. Before reaching the Empress, Emily comes and welcomes you home and asks if you want to play hide and seek. It’s a nice feature that doubles as a stealth tutorial. After that you go and see the Empress. Out of nowhere, assassins attack, but no matter how hard you fight you are stopped by an obligatory cut scene. You watch your beloved Empress die, as well as seeing Emily kidnapped! As you hold the Empress in your arms, you hear her dying wish: rescue Emily. Unfortunately, however, that’ll be pretty hard to do, as the guards who finally decided to come in now think you are the murderer. Great start.
After 6 months in prison, and your execution just around the corner, a mysterious group of people help you escape by giving you a key, a sword, and a delicious piece of bread! You are then faced with your first decision: kill anyone and everyone, only kill a few, or don’t kill a soul. It’s your choice. After escaping to the sewer, you either hear that you have escaped and are dangerous, or that many brave people of the watch died, which I think is awesome. The effects of killing can also change the number of rats and weepers (beyond saveable plague victims). After getting some useful equipment from your new “friends” you then leave the sewer and meet Samuel, the boat man who you immediately insult. Even greater start.
After horribly insulting the first person who doesn’t try to kill you, he takes you to the people who helped you escape. As it turns out, they want to help you remove the Lord Regent (the person who framed you for murder) and rescue Emily. Seems innocent enough right? What a kind gesture! However, they also want you to murder everyone you can and assassinate Lord Regent, and those he is closest to. But remember! You don’t need to kill. You always have a choice.
After a hard day’s work of murder/no murder, you lay down your weary head, to get a brief moment of peace and quiet, before returning to the horrifyingly brutal task of murder. Seconds later, you are forced awake as you’re visited by “the outsider”. He takes you on a journey of all that is happening and gives you the ability to blink, which is a short distance teleport which is handy in a pinch! You can also upgrade it to go further, as well as gaining new powers and abilities to help you on your quest. However, they’re not necessary, and you get an achievement if you don’t get any! For some reason… He also gives you the heart of the Empress. Looks like she finally gave you her heart.
This lovely new addition to your inventory helps you track down runes and bone charms, which give you bonuses.
From then on out, you must kill (or non-lethally eliminate) those close to Lord Regent. First you must get rid of High Overseer Campbell and find information on Emily’s location. Conveniently, there are many opportunities to get rid of him. For instance, Campbell tries to poison “Captain Geoff Curnow”. You could swap the drinks, spill the drinks or have them both poisoned. You could outright kill him or if you want to be ‘nice’ you could brand him with a brand that he created to completely remove people from any power they had. It may be non-lethal, but it isn’t the greatest of fates especially considering if you did this to him later in the game you find he became a weeper. There are also side missions you can complete, different ways to get in each section, so nothing feels too linear.
After you return and give the information you had to get, you are sent back out to go retrieve Emily and dispose of the brothers of one of the guys you’re helping. It’s fine. He’s letting you. Of course, there are different ways to eliminate them and a fun way to non-lethally do so, too! Well, fun for you. Again, there are many different things you can do in the level to get into the place differently. For instance; you helped a old lady to poison someone’s elixir and that exact same person then helps you to get in, by stealing something then getting a code for a safe which you could also steal from if you do another optional side quest.
If you’re going full blown murder stab-stab, then you can kill one of the brothers by basically boiling him alive, like a sausage.
Kill the other dude/non-lethally ignore them, save Emily, and return to the pub with hopefully all limbs attached and minimal bullet holes obtained, and you’ll progress with the story!
If you enjoyed that, check out part 2 of our overview here!
If you’re trying to unlock the Chamber of Time, just looking for some new icons, or trying to unravel Geometry Dash’s secrets, you’ll undoubtedly need to access Scratch’s Shop. But how on earth do you do that? Well, here’s an easy step-by-step guide!
Go into the treasure room (the purple door in the create/find levels screen).
Scroll to the very last page. You’ll see a cyan coloured rope hanging from the ceiling.
Click/tap on that rope. This will cause a load of dialogue to appear, which you need to click through. What Scratch basically says is that you need to get 500 diamonds.
Go gather 500 diamonds.
Friend me on Geometry Dash. Very important step. Very, very important (alphr).
Go back to the rope.
Tap on the rope, and through the dialogue.
If you followed all those steps exactly, you’ll have a new shop! And a new friend (step 5, very important step).
So, you’ve unlocked the Chamber of Time. What to do now? Why not type in these codes!
Darkness – A new icon!
Hunger – A new icon!
Silence – A new icon (with a gradient)!
Volcano – A new wave!
River – A new colour!
What’s that? This article’s really short? Yeah, we know. We could have put it in with our one on unlocking the chamber of time, and we would have, but we realised a very important piece of information.
If you’re an avid Geometry Dash fan, you’ll definitely know about the greatly anticipated 2.1 update that was just released. However, what you might now know is that with that new update came a new vault: The Chamber of Time! But how do you unlock this new feature? Well, read on to find out!
First off, you’re going to need to unlock the Vault of Secrets. To do that, collect 50 diamonds, then go to the create/find levels screen. You’ll see a gold lock in the top right. Click on that, and you’re in!
Now you’re in this new area, type “The challenge” into the text box. This will unlock a secret level, which you’ll see just to the right of you, also in the Vault of Secrets. To play it, you’ll need 200 diamonds, so get collecting!
Once you’ve completed “The Challenge”, you’ll gain access to the basement (the little orange door), in which you’ll find some kind of monster hidden behind some bars. Once the monster has finished talking, click on each of the locks next to him in turn, reading that dialogue that goes along with each.
Once you’ve finished reading, go to the “coming soon” screen, and click in the area below the text. A door will appear!
Clicking on the door will prompt a message to come up, asking if the player is Rubrub.
To enter the door, you’ll need to acquire the “Master Emblem”, which you can get in Scratch’s Shop (accessible for 500 diamonds).
Once you’ve got that, equip it, and go back to the door. Click on it again, and voila! You’re granted access!
Here it is. After almost a year of waiting, 2.1 is out, and with it, a brand new level: Fingerdash! It’s got new blocks, new mechanics, and some cool new features, and is the most detailed main level RobTop has made. But what else does Fingerdash have? That’s right: coins! So, how do you get these brand new gold treasures? Read on, and we’ll show you how!
The first coin is found in the first Spider section of Fingerdash, and to get it, you need to be pretty quick at clicking! Just click/tap when you’re above the coin, and then quickly teleport up again. This coin gives you a little extra practice with the Spider, the new game mode.
Now, the second coin! This one’s in the flying bit directly after the spider, and involves a bit of precision in your flying. You’re required to fly through a gap in some spinning fire bars, which isn’t too hard. Luckily for you, this is probably the easiest of the three coins!
The last coin is the most annoying one to get. It’s found just after the wave section, but to get it, you need to collect little coins in that wave section. Basically, when zig-zagging through that wave bit, there will be 10 little coins to grab. If you collect each of these, you’ll be able to grab the main coin directly after it. This can get pretty annoying, as if you miss even one of those coins, they all disappear, and you have to replay to get the third coin.
Hopefully you found this coin guide helpful!
Check out our other articles on Geometry Dash here!