Dishonored: An Overview [Part 1]

CONTAINS SPOILERS. SO MANY SPOILERS.

In light of Dishonored 2 coming out (relatively) recently, I thought I would write a quick overview of one of my favourite games of all time: Dishonored. I also decided I’d make it a super long overview, so that when Fraser comes to edit this, it takes him days. It is an amazing game, and gives you the unique choice of being a psychopathic murderer or a silent creature of the night, knocking out (and then running away from) guards! So, how does the game go? What’s the general story? Well, buckle your seat belts and get ready to read a lot of words about it, because you’re about to read part 1 of 4 of Dishonored: An Overview!

You start of as the royal protector of the Empress and her daughter, Emily. You are back with news from the other nearby cities, to see if they have dealt with the terrible rat plague (wonder where they got that idea) and if they are willing to help. Before reaching the Empress, Emily comes and welcomes you home and asks if you want to play hide and seek. It’s a nice feature that doubles as a stealth tutorial. After that you go and see the Empress. Out of nowhere, assassins attack, but no matter how hard you fight you are stopped by an obligatory cut scene. You watch your beloved Empress die, as well as seeing Emily kidnapped! As you hold the Empress in your arms, you hear her dying wish: rescue Emily. Unfortunately, however, that’ll be pretty hard to do, as the guards who finally decided to come in now think you are the murderer. Great start.

protect-emily
*gasp*

After 6 months in prison, and your execution just around the corner, a mysterious group of people help you escape by giving you a key, a sword, and a delicious piece of bread! You are then faced with your first decision: kill anyone and everyone, only kill a few, or don’t kill a soul. It’s your choice. After escaping to the sewer, you either hear that you have escaped and are dangerous, or that many brave people of the watch died, which I think is awesome. The effects of killing can also change the number of rats and weepers (beyond saveable plague victims). After getting some useful equipment from your new “friends” you then leave the sewer and meet Samuel, the boat man who you immediately insult. Even greater start.

After horribly insulting the first person who doesn’t try to kill you, he takes you to the people who helped you escape. As it turns out, they want to help you remove the Lord Regent (the person who framed you for murder) and rescue Emily. Seems innocent enough right? What a kind gesture! However, they also want you to murder everyone you can and assassinate Lord Regent, and those he is closest to. But remember! You don’t need to kill. You always have a choice.

After a hard day’s work of murder/no murder, you lay down your weary head, to get a brief moment of peace and quiet, before returning to the horrifyingly brutal task of murder. Seconds later, you are forced awake as you’re visited by “the outsider”. He takes you on a journey of all that is happening and gives you the ability to blink, which is a short distance teleport which is handy in a pinch! You can also upgrade it to go further, as well as gaining new powers and abilities to help you on your quest. However, they’re not necessary, and you get an achievement if you don’t get any! For some reason… He also gives you the heart of the Empress. Looks like she finally gave you her heart.

*badum tsss*

This lovely new addition to your inventory helps you track down runes and bone charms, which give you bonuses.

From then on out, you must kill (or non-lethally eliminate) those close to Lord Regent. First you must get rid of High Overseer Campbell and find information on Emily’s location. Conveniently, there are many opportunities to get rid of him. For instance, Campbell tries to poison “Captain Geoff Curnow”. You could swap the drinks, spill the drinks or have them both poisoned. You could outright kill him or if you want to be ‘nice’ you could brand him with a brand that he created to completely remove people from any power they had. It may be non-lethal, but it isn’t the greatest of fates especially considering if you did this to him later in the game you find he became a weeper. There are also side missions you can complete, different ways to get in each section, so nothing feels too linear.

mission-complete
1 objective down

After you return and give the information you had to get, you are sent back out to go retrieve Emily and dispose of the brothers of one of the guys you’re helping. It’s fine. He’s letting you. Of course, there are different ways to eliminate them and a fun way to non-lethally do so, too! Well, fun for you. Again, there are many different things you can do in the level to get into the place differently. For instance; you helped a old lady to poison someone’s elixir and that exact same person then helps you to get in, by stealing something then getting a code for a safe which you could also steal from if you do another optional side quest.

If you’re going full blown murder stab-stab, then you can kill one of the brothers by basically boiling him alive, like a sausage.

Kill the other dude/non-lethally ignore them, save Emily, and return to the pub with hopefully all limbs attached and minimal bullet holes obtained, and you’ll progress with the story!

 

If you enjoyed that, check out part 2 of our overview here!

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